StarFun Games

Colombo game studio, since 2020

STARFUN
GAMES

Mobile games and PC horror, from one studio in Colombo.

Dev updates for The Final Room

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PC · Now in production

The Final Room

Curse of the Lighthouse

In development · First-person psychological horror

You're alone in a coastal lighthouse that shouldn't still be standing. Walk through the rooms, figure out what happened here, and decide how far you'll go for the truth. Built in Unity for PC.

About the studio

Harindu Fonseka

Founder & developer · StarFun Games

I founded StarFun Games in 2020 while learning Unity. Since then I've shipped jam games, client projects, and our own titles under the same name.

In 2022 I was named Best ICT Student in Sri Lanka and nominated at APICTA. These days the studio does both: cheerful mobile games and darker PC releases.

  • · Best ICT Student in Sri Lanka, 2022
  • · APICTA Young Computer Scientist nominee
  • · Mobile and PC, Colombo
More at harindu.dev

Dev stack

Tools we build with

Engines, art, version control, and publishing. The everyday stack behind our mobile games and PC titles like The Final Room.

  • Unity
  • Unreal Engine
  • Epic Games
  • Blender
  • Plastic SCM
  • Steamworks SDK
  • Figma
  • Substance Painter
  • Photoshop

Join the studio

Careers at StarFun Games

We're a small Colombo studio working on mobile games and PC titles like The Final Room. If you care about making games and actually shipping them, say hi.

  • Composer / audio designer

    Original soundtracks and in-game music for atmospheric PC titles — themes, ambient beds, and cues that support tension and exploration. Portfolio with game audio samples preferred.

    Contract

  • 3D environment artist

    Exterior and interior environments for a narrative PC game — modular architecture, props, and set dressing with a cohesive mood. Strong Blender or similar workflow; Substance experience a plus.

    Contract

  • Unity Level Designer

    Design and block out levels for The Final Room and upcoming mobile and PC titles in Unity. You will work on greyboxing, pacing, and player flow — from tense horror spaces to mobile-friendly layouts. Experience with Unity ProBuilder or similar level tools; shipped game credits preferred.

    Contract

We hire remotely across Sri Lanka. Send a short note, links to your work, and what you'd like to help build.

Apply by email

Commissioned work

How commissioned work goes

Step 1

Send a brief

Tell us the platform, genre, rough scope, and budget. A few paragraphs is fine.

Start a brief

Step 2

We plan it together

We nail down features, milestones, and timeline, whether that's a mobile launch or a Steam release.

Shared plan

Step 3

We build and ship

Unity production from first playable build to release.

Playable to release

Work with us

Commission a game

Need a Unity prototype, vertical slice, or full PC or mobile build? From smaller scopes under $20,000 to six-figure productions: send a short brief with your budget and we'll reply with what we can do and a realistic timeline.

We'll use your details only to respond to your inquiry. See our Privacy Notice.

Or email hello@starfungames.com