StarFun Games
Colombo game studio, since 2020
Mobile games and PC horror, from one studio in Colombo.
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PC · Now in production
The Final Room
Curse of the Lighthouse
In development · First-person psychological horror
You're alone in a coastal lighthouse that shouldn't still be standing. Walk through the rooms, figure out what happened here, and decide how far you'll go for the truth. Built in Unity for PC.
About the studio
Harindu Fonseka
Founder & developer · StarFun Games
I founded StarFun Games in 2020 while learning Unity. Since then I've shipped jam games, client projects, and our own titles under the same name.
In 2022 I was named Best ICT Student in Sri Lanka and nominated at APICTA. These days the studio does both: cheerful mobile games and darker PC releases.
- · Best ICT Student in Sri Lanka, 2022
- · APICTA Young Computer Scientist nominee
- · Mobile and PC, Colombo
Dev stack
Tools we build with
Engines, art, version control, and publishing. The everyday stack behind our mobile games and PC titles like The Final Room.
Join the studio
Careers at StarFun Games
We're a small Colombo studio working on mobile games and PC titles like The Final Room. If you care about making games and actually shipping them, say hi.
Composer / audio designer
Original soundtracks and in-game music for atmospheric PC titles — themes, ambient beds, and cues that support tension and exploration. Portfolio with game audio samples preferred.
Contract
3D environment artist
Exterior and interior environments for a narrative PC game — modular architecture, props, and set dressing with a cohesive mood. Strong Blender or similar workflow; Substance experience a plus.
Contract
Unity Level Designer
Design and block out levels for The Final Room and upcoming mobile and PC titles in Unity. You will work on greyboxing, pacing, and player flow — from tense horror spaces to mobile-friendly layouts. Experience with Unity ProBuilder or similar level tools; shipped game credits preferred.
Contract
We hire remotely across Sri Lanka. Send a short note, links to your work, and what you'd like to help build.
Apply by emailCommissioned work
How commissioned work goes
Step 1
Send a brief
Tell us the platform, genre, rough scope, and budget. A few paragraphs is fine.
Start a brief →Step 2
We plan it together
We nail down features, milestones, and timeline, whether that's a mobile launch or a Steam release.
Step 3
We build and ship
Unity production from first playable build to release.
Work with us
Commission a game
Need a Unity prototype, vertical slice, or full PC or mobile build? From smaller scopes under $20,000 to six-figure productions: send a short brief with your budget and we'll reply with what we can do and a realistic timeline.